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How to mod rome 2 ai
How to mod rome 2 ai












how to mod rome 2 ai
  1. HOW TO MOD ROME 2 AI FULL
  2. HOW TO MOD ROME 2 AI MODS
  3. HOW TO MOD ROME 2 AI CODE

I think it may have something to do with the cAI tweak I installed that lowers the diplo relation threshold for wars.

HOW TO MOD ROME 2 AI FULL

In my playthrough, syracuse and epirus were at war for over 20 turns, sending full stacks of boats at each other and getting destroyed by the other sides garrison every time. Would highly recommend this mod if you want to larp as Rome.Ĭlick to expand.Watching other playthroughs and AI only campaign maps, I notice that vanilla DEI AI really likes to declare war on each other, but never actually win. Sadly, it doesn't fix TW AI from being brain dead, but no TW game has good AI anyways. For the first time ever, I could actually execute proper roman tactics (oblique and checkered formations for example) and have them not fall apart instantly upon first contact. The removal of 1v1 matched combat also fixes the issue of cavalry wasting time after charging into the enemy. This means that multiple soldiers can attack the same enemy, making numbers more important. "cinematic" 1v1 scripted fights between soldiers don't happen, and only short animations like single stabs and slashes were left. The mod prevents blobbing by removing the "matched combat" system that has ruined every TW since empire. The solution I found was actually a submod for Divide et Impera called More Visually and Historically Accurate Battles. Testing in custom battles, not even DEI would stop the blobbing. SHIT!) and then installed Divide et Impera, the massive overhaul mod.

HOW TO MOD ROME 2 AI MODS

So I looked at the workshop to find mods that would alleviate this issue. My "disciplined" hastatii would immediately blob up and overlap into each other when issued attack orders, and cavalry charges would stop moments before meeting the enemy, pull out swords and then die to infantry. Watching some sword and sandal stuff made me want to subjugate Gaul again, so I reinstalled since I heard it got fixed in patches.

how to mod rome 2 ai

Would have to test it.After receiving r2tw as a gift in 2012 and experiencing the most broken game at launch I've ever played, I uninstalled and didn't touch it again until yesterday.

HOW TO MOD ROME 2 AI CODE

}Some indentations errors due to the forums.īasically, this code rely heavily on the capital. If the city isn't connected, its culture isn't taken into account IValue -= pLoopCity->getPopulation / 2 // If the city isn't connected, its pop counts half IValue += pLoopCity->getCulture() / 2 // If the city isn't the capital but is connected, the culture counts half IValue += pLoopCity->getPopulation() // If the city isn't the capital but is connected, the pop counts once IValue += pLoopCity->getCulture() // If the city is the capital, its culture counts once IValue += pLoopCity->getPopulation() * 2 // If the city is the capital, its population counts twice ** iValue += pLoopCity->getPopulation()

how to mod rome 2 ai

** Takes into account culture input, total culture, capital, link to capital **/ ** LeadersEnhanced ReligionSettings Opera 01.06.09 **/ Might be worthwhile taking some other risks, too.įor (pLoopCity = firstCity(&iLoop) pLoopCity != NULL pLoopCity = nextCity(&iLoop)) I'm thinking that perhaps they should be more willing to attack with their Hyborem unit (instead of only attacking with 95%+ odds, as with other world units) early on, making their game take more of an all-or-nothing angle. Probably a lot of this has to do with how the chooses targets and attacks cities. Yes, I'm aware that makes things much more difficult.Īnyway, if Hyborem appears too late, I guess that's hard luck for him, but he should be able to be fairly effective if he arrives at a reasonable time - at least, he should be able to capture one or two cities and not get destroyed immediately. In my opinion, the AI should be playing the same game as the human player and the job of an AI mod should be to help it play within the rules (in other words, if I was developing a chess AI, I wouldn't let it spawn extra pieces randomly to help it out ). I'm not too fond of the idea of changing the core game mechanics just to help out the AI, otherwise I'd give it a go.














How to mod rome 2 ai